O7A Look

O7A Look

Host Support

Host TypeSupport





This plugin changes where "front" is in the 3D audio scene, as if the listener had turned their head to look (and listen) in another direction.

The "look" direction is chosen using the dials or control surface, in the normal way (for instance, see the O7A Panner). Sounds that were in this direction will be to the front after processing.

This is essentially an simplified (and inverted) version of the O7A Rotation plugin. The "roll" and "ordering" controls are not provided. Instead, we just assume that the listener turns their head and pitches it backwards or forwards. Rolling to the sides is not supported (use the rotation plugin if you need this).

The plugin is available in the O7A Core plugin library.

View Support

When used with O7A View Sync from the O7A View library, this plugin can be connected to the separate View or ViewVR applications.

When this option is available, a 'View' button appears at the top right of the plugin's user interface.

View button

When this is pressed, the plugin is connected to the View or ViewVR application and is displayed there.

View SupportViewVR Support

The current direction is shown using a cross.

Hold the left mouse button to set the azimuth and elevation.

The current direction is shown using a beam and cross.

Hold a VR controller trigger to set the azimuth and elevation.


Controls: Azimuth and Elevation

Azimuth and Elevation control the direction that is brought to the front by this plugin.

Azimuth is the horizontal angle, between -180 to +180 degrees, measured anticlockwise (left) from the front. Elevation is a vertical angle between -90 and +90 degrees, measured with positive upwards and 0 on the horizontal.

For instance, the direction for azimuth +90 and elevation +45 can be found by turning 90 degrees to the left and then looking up by 45 degrees.