O1A Decoder - 9.1.6

O1A Decoder - 9.1.6

Host Support

Host TypeSupport
AAXYes
VST2Yes

Audio

ChannelsContent
Input4O1A
Output169.1.6 Surround

Controls

Description

This plugin takes a first order ambisonics (O1A) mix and decodes it to 9.1.6.

The AAX version of this specific plugin requires Pro Tools 2023.6 or later.

Channels

The channel ordering used is:

ChannelAAXVST
1Front LeftFront Left
2Front CentreFront Right
3Front RightFront Centre
4Left WideLFE
5Right WideLeft Wide
6Left Surround SideRight Wide
7Right Surround SideLeft Surround Side
8Left Surround RearRight Surround Side
9Right Surround RearLeft Surround Rear
10LFERight Surround Rear
11Left Front OverheadLeft Front Overhead
12Right Front OverheadRight Front Overhead
13Left Middle OverheadLeft Middle Overhead
14Right Middle OverheadRight Middle Overhead
15Left Rear OverheadLeft Rear Overhead
16Right Rear OverheadRight Rear Overhead

Spatial Audio Compatibility Warning

Please note that the speaker angles assumed here have front left and right at +/-30 degrees, which match standard use in loudspeaker layouts. However, it appears that binaural Spatial Audio renderers commonly render front left and right bed channels at +/-45 degrees instead, which is close to the "wide" channels and leaves relatively large gaps at the front.

It might be tempting to encode 9.1.6 into a Spatial Audio stream as a 7.1 bed plus eight extra objects for the wide and raised channels, but this discrepancy means that final results are likely to be non-optimal when rendered on headphones rather than on loudspeakers.

This issue was one of the reasons we settled on the dome layout designs used in O3A Spatial Audio and O7A Spatial Audio, which use objects only and typically give better and more consistent results.

The plugin is available in the O1A Decoding plugin library.

Controls

Control: Method

Three methods are supported, "Basic", "Reconstruction" and "Tinted Reconstruction". Generally, "Basic" is recommended except where the speaker rig to be used for playback is known and has been set up accurately.

MethodDescription
BasicThis method produces a resilient decoding which should play well on a range of speaker systems including large venues.
ReconstructionThis method controls the soundfield at the centre of the listening space to produce a clearer spatial image. It relies on the speaker layout being set up accurately.
Tinted ReconstructionThis variant of the Reconstruction method performs HRTF-based tinting on the audio stream to strengthen the spatial image. Again, it relies on the speaker layout being set up accurately.

Control: LFE Crossover

This determines if any audio is sent to the LFE channel. It may be set to "Off" and this is recommended. If enabled, audio is extracted from the main mix into the LFE channel using the indicated crossover frequency (between 1 and 200Hz).

Control: LFE Gain

If the LFE gain is active, this gain is applied to it. Some export formats may need this set to -10dB to take into account a +10dB gain applied during playback.