The new Rapture3D Universal SDK is now out! It's fast, portable, has some amazing new features and produces stunning 3D audio.
On top of this, it is designed to work with our TOA studio plugins to create a complete high quality audio workflow for Virtual Reality. It is possible to create detailed 3D mixes in the studio and then use them to form the whole or part of a live, head-tracked binaural mix in your game or Virtual Reality experience.
We've had quite a few enquiries recently about our using new Rapture3D game audio engine, and thought we should let more folk know where we are with this.
In summary: it works, it's fast, it's portable, and it has some cool new features which are particularly relevant to VR.
We were invited to do a demo at the recent BBC R&D "Sound: Now and Next" event. We actually did two demos: one of our TOA ambisonic VST plugins for 3D audio production in the studio, and one of a new version of the Rapture3D game engine.
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