Technical Notes

Technical notes on Higher Order Ambisonics and related subjects.

HOA Technical Notes - Introduction to Higher Order Ambisonics

So, I hear you ask, "what is this Higher Order Ambisonics thing?"

Well, it's quite a few things. Probably more than anything, it's a mathematical framework in which 3D audio can be handled. It uses a representation of the soundfield centred around a listener at the centre of the room.

Amber HRTF

"Amber" is a new decoder method that's available on headphones and speakers in Rapture3D 2.4.11. We're quite excited about it.

HOA Technical Notes - N3D

N3D is a alternative representation of B-Format with lots of useful mathematical properties. It appears in quite a lot of the Higher Order Ambisonic literature and Rapture3D uses a variant of N3D for all its internal processing.

HOA Technical Notes - B-Format

B-Format is the main audio format used for Higher Order Ambisonics. This is a multichannel audio format where the individual channels do not correspond directly to speaker feeds. There is no "front left" channel.

HOA Technical Notes - Decoding

In Higher Order Ambisonics, the main audio stream in use is B-Format. This contains an awful lot of information about sound directivity, and it is deliberately unaware of the speakers that you will use for playback. Because of this, it must be "decoded" for playback.

HOA Technical Notes - B-Format Rotation

Once you have a B-Format audio stream, it's possible to manipulate it in various ways. For instance, you can rotate it using matrix multiplication. This moves all material in the soundfield.

HOA Technical Notes - 3D7.1

First of all, what is 7.1? Well, 7.1 is a speaker layout and sound format used for surround sound. It expects seven normal speakers and one subwoofer (bass) speaker, and these are set out roughly in a circle around the listener (we say roughly, but there are recommended angles). Quite a few computers and Hi-Fis now support this layout. But, it's not 3D. Because all the channels are at the same height, it's hard to make sounds appear to come from above or below.