So, what is this Higher Order Ambisonics thing?
Well, it's quite a few things. Probably more than anything, it's a mathematical framework for handling 3D sound scenes or "soundfields". It uses a representation of the soundfield centred around a listener at the centre of the room.
Rapture3D Advanced v2.7.0 introduces experimental support for the import of personalized HRTFs from AES69 files (if you are lucky enough to have such things).
Personalized HRTFs are effectively acoustic models of an individual's head. Using these, it is possible to create synthetic binaural stereo which is tailored for a particular individual.
We're developing an experimental interface called "TEEM" at the moment. This is intended for streaming immersive 3D audio in a simple way that lets programs collaborate easily. We're hoping to make it "open". What do you think?
If you're using Rapture3D in Stereo, there are quite a few things going on, some of which can be a bit confusing. Sorry. Hopefully this page will make some things a bit clearer!
The main difference between the "User" and "Advanced" editions of Rapture3D is that the "Advanced" edition supports custom speaker layouts. It comes with a wider range of preset layouts than the "User" edition, which only supports the standard Windows layouts and a few variants.
"Amber" is a 3D HOA "binaural" decoder method for headphones that is available in Rapture3D and our pro audio products.
N3D and SN3D are alternative representations of B-Format with useful mathematical properties. They are common in the Higher Order Ambisonic literature and Rapture3D and many of our plugins use a variant for their internal processing.
B-Format is the main audio format used for Higher Order Ambisonics. This is a multichannel audio format where the individual channels do not correspond directly to speaker feeds. There is no "front left" channel.
In Higher Order Ambisonics, the main audio stream in use is B-Format. This contains an awful lot of information about sound directivity, and it is deliberately unaware of the speakers that you will use for playback. Because of this, it must be "decoded" for playback.
Once you have a B-Format audio stream, it's possible to manipulate it in various ways. For instance, you can rotate it using matrix multiplication. This moves all material in the soundfield.